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one of my best friends was coming over to play SWOS on my Amiga 1200 (he doesn't play online nonetheless he's pretty skillful and agreed to be my sparring partner for an entire afternoon since I need as much training as possible Vs. human opponents - I'm going to attend the World Championships along with the rest of the italian team later this week btw) but called while on the way here to inform me that he had forgotten to pick up his joystick.

I was like "damn, I can't miss this training session, I've got to do something about it"...so this is what I've managed to put together with a bunch of scrap parts and some leftovers from my previous custom-stick in roughly a hour and a half (I knew he used to love the TAC2/Competition PRO-style controllers back in the days so that's what inspired the design):



not as polished as I would have liked but not too shabby either for just a couple hours of work. I'll prolly tweak it a bit next week and get it painted.

By the way, You can either keep it in your right hand Konix Speedking-style (hence the lateral button, you'd push it with your right thumb while holding the stick with your left hand) or place it on a table/desk and use it just like any other arcade-stick.

For those who're curious I got the "Challenge Court" logo from an old tennis shirt I used to wear in the 90's (it belonged to some overly colorful line of clothing made by Nike that Andre Agassi used to wear back then), I just folded it and scanned the huge print on the back lol.

So yeah, does anybody need a joystick for the Days? :P


EDIT: the SWOS Italian team shirt has finally arrived ("Retrieving" is my nickname in the SWOS scene):



shit just got real!
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Avete sempre desiderato di riprovare il feeling di joystick e pulsantiere di quei vecchi cabinati da sala giochi sui quali eravate soliti spendere (nel vero senso della parola) interi pomeriggi qualche anno addietro?

Bramate dal desiderio di primeggiare online al vostro beat'em up preferito ma col caro vecchio joypad proprio non c'è verso?

Paghereste oro per un joystick wireless e pure multipiattaforma?

Invidiate il manico di pro-player del calibro di Daigo "the Beast" Umehara, J.Wong o Combofiend?

Volete un controller iper-specializzato (Virtual-On Oratorio Tangram docet) creato appositamente con in mente il gameplay del vostro titolo preferito?

Quell'HORI è carino ma scomodo perchè non c'è abbastanza spazio per gli avambracci e non sapreste da dove cominciare se doveste mod'darlo?

Il vostro sogno nel cassetto è un case metà policarbonato Repsol, metà bloodwood con fresatura a 38°, dovetails ed il vostro nickname intarsiato sul frontale?

Nessun problema! RETRISTICKS nasce con l'intento preciso di soddisfare queste e tante altre richieste, Joystick su misura per veri hardcore gamer...nuff said.

...dunque se siete alla disperata ricerca del controller definitivo per beat'em up (aka Street Fighter et similia), shoot'em up's e retrogaming (e mi riferisco anche a voi ovviamente, fanatici del Sensible) siete approdati nel posto giusto!

Qualche foto dei nostri prodotti più recenti:



















Update 5/5/2010: New Amiga sticks designs:

Why keep using those seemingly obsolete 8/16-bit era Joysticks made with cheap-ass parts (oftentimes going through 3~4 of them a year because they break very easily and are a pain in the ass to repair since the plastic is so thin and fragile) when you could get a custom arcade-stick (which would be entirely customizable, meaning that you could use the same controller on Amiga, PC and Xbox360 without additional input-lag, a whole lot more accurate and responsive in comparison and, most importantly, would be assembled with practically indestructible components) made instead for about the same price?!

This is the Amiga Custom Arcade-Stick that I've just finished building for a customer:

Work in progress:




The finished product!













Also available with these handles:



Specs are:

- Seimitsu LS-32 Joystick (the one Daigo Umehara, J-Wong and many other pro-gamers use during Street Fighter III/IV tournaments so it doesn't get any better than this when it comes to accuracy, throw and responsiveness. Also, Taito, Sega and the likes mount these on their coin-op cabinets);
- Sanwa OBSF 30 mm buttons (read above);
- detacheable 9 pins cable with screws to lock the connector onto the Amiga Joystick port;
- Fire II button for those games that support it (Flashback, Apidya, Project X and Desert Strike come to mind)
- case made of wood and metal;
- scratches-proof REPSOL Acrylglass and Lexan sheets;
- Custom artwork designed under customer's requests and specifications;
- Custom Layout, button/stick placement, size, weight;
- could easily get modded further via either project-boxes or inside-wiring to make it work ([b]plug'n play FULL COMPATIBILITY, Kaillera for instance recognizes it right away[/b]) on several systems such as [b]PC[/b] (wouldn't require an adapter so you wouldn't get additional lag), [b]Playstation 2/3, Xbox360, SNES, Mega Drive, Sega Dreamcast, etc[/b].;

Also, our joysticks are TOTALLY customizable, so if you'd like to install a Sanwa JLF or JLJ, 40 mm buttons, longer shafts or simply go for different materials, paintjobs or finishing (or even use a Dual Joysticks set-up like in the stick I use to play SWOS) you'd just have to ask.

I always try my best to help customers to choose the correct materials, arcade parts, shape and buttons layout depending on their playstyle and on the kind of games they're going to use the Stick on, whether you believe it or not there's joysticks and buttons that better suit games like SWOS and shoot'em ups as opposed to beat'em ups and classic arcade games.

Price may vary depending on many aspects such as the arcade parts and materials being used, the size, etc., just PM me if you're interested and we'll talk about it :D


ADDITIONAL ARTWORKS:

TAC2

Amiga

Yo



Componentistica al top ovviamente, stick e bottoni Sanwa/Seimitsu (vale a dire quegli stessi ricambi che Capcom, SNK, Taito, SEGA e compagnia bella utilizzano per i propri cabinati da sala, per intenderci, poi se preferite roba HAPP vi accontento volentieri eh), layout a discrezione del cliente (nelle immagini potete apprezzare, fra le altre cose, un ibrido "Vewlix/Twin", un Astro-City replica ed un simil "TAC2/Competition PRO"), artwork a scelta (con l'opzione di stampare direttamente su plexiglass o alluminio e mi accollo anche l'eventuale processo di design/restyling dell'immagine in grafica vettoriale su indicazione del cliente) e compatibilità plug&play

- PC Windows
- Playstation 3 (via cavo USB o Wireless)
- Xbox 360 (via cavo USB o Wireless)


e su richiesta eventualmente anche Playstation 1, Playstation 2, Gamecube, Xbox prima generazione, Commodore Amiga, Atari ST 520, Sega Dreamcast, Nintendo NES, Nintendo Super NES, Nintendo 64,  Sega Megadrive/Genesis.

Prezzo variabile a seconda del progetto (single o dual stick, desk o laptop, etc.) e della componentistica richiesta, tenete comunque conto che si parla di circa 140~ Euro per la versione "base" (che, per inciso, è almeno un milione di volte meglio dal punto di vista della sensibilità e della robustezza rispetto a quella porcata messa assieme alla bell'èmmeglio dai bambini taiwanesi che la MadCatz si ostina a propinarci per 180~ Euro, ovvero il Tournament Edition stick o dei vari HORI), quindi è roba per hardcore gamer d'altri tempi, anche perchè la qualità si paga.

Vendita per corrispondenza in tutta Italia (con Paccocelere 1 plus lo stick vi arriva a casa in 1~2 giorni lavorativi alla modica cifra di 18~ Euro), assistenza telefonica diretta ed eventuale manutenzione durante le prime 2 settimane dall'acquisto incluse nel prezzo.

I tempi di lavorazione variano ovviamente a seconda delle richieste ma generalmente si parla di una decina di giorni da quando ci date l'ok (ogni stick richiede in media fra le 40 e le 60 ore di lavoro, si tratta di un lavoro di fine artigianato).

Per informazioni, preventivi ed eventuali ordini non esitate a contattarci al seguente e-mail address:


Retristicks@gmail.com


Se poi qualcuno desidera invece costruirselo da sè sono dispostissimo a fargli da mentore, pero' se non siete pratici di elettronica, falegnameria e DIY in generale (aka fai-da-te) ve lo sconsilgio perchè, detto fra noi, all'atto pratico è un bel casino.
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this is gonna get linked to the wiki:


REGARDING MELEE HITS:


posted by: Retrieving/C.D/Searain

Here's some data my friends and I have collected in the past few weeks of merit'ing in two of the most popular camps:

Nyzul Isle (Greater Colibri)

90 DEX -> 11,49% Crits;
91 DEX -> 17,50% Crits; (w/ Destroyers)
94 DEX -> 11,22% Crits;
94 DEX -> 12,52% Crits;
95 DEX -> 12,83% Crits;
95 DEX -> 13,14% Crits;
96 DEX -> 12,62% Crits;
96 DEX -> 12,42% Crits;
100 DEX -> 13,28% Crits;
101 DEX -> 13,72% Crits;
109 DEX -> 15,86% Crits;
110 DEX -> 17,61% Crits;
110 DEX -> 23,20% Crits; (w/ Destroyers)
110 DEX -> 20,62% Crits; (w/ Senji)
110 DEX -> 17,52& Crits;
111 DEX -> 20,89% Crits;
112 DEX -> 21,07% Crits;
115 DEX -> 21,47% Crits;
117 DEX -> 23,03% Crits;
118 DEX -> 24,04% Crits;
118 DEX -> 23.38% Crits;
118 DEX -> 23,31% Crits;
118 DEX -> 24,41% Crits;

MMJ SP (Jade Sepulcher - mixed mobs)

74 DEX -> 15,20% Crits; (w/ Destroyers)
77 DEX -> 15,69% Crits; (w/ Destroyers + Pahluwaan Body)
83 DEX -> 13,46% Crits; (w/ Senji)
92 DEX -> 11,81% Crits;
97 DEX -> 8,96% Crits; (only #2 Crits merit upgrades)
99 DEX -> 17,91% Crits; (w/ Senji)
100 DEX -> 10,18% Crits;
100 DEX -> 10,35% Crits;
105 DEX -> 14,15% Crits;
105 DEX -> 14,36% Crits;
113 DEX -> 13,17% Crits;
113 DEX -> 15,38% Crits;
113 DEX -> 15,71% Crits;
113 DEX -> 18,40% Crits; (w/ Senji)
116 DEX -> 17,94% Crits; (w/ Senji)
120 DEX -> 17,93% Crits;
121 DEX -> 18,01% Crits; (Skoffins camp: 20 Puks, 17 Skoffins, 7 Lurkers, 16 Infiltrators, 20 Mamools, 6 Pets)
121 DEX -> 18,85% Crits;
121 DEX -> 18,56% Crits;
121 DEX -> 19,00% Crits;
121 DEX -> 18,23% Crits;
121 DEX -> 18,37% Crits;
121 DEX -> 20,31% Crits; (Central camp: 53 Puks, 14 Skoffins, 1 Lurker, 40 Mamools, 9 Pets)
121 DEX -> 19,48% Crits;
138 DEX -> 23,54% Crits;

I combined our data with Bastilla's results, previously posted in the first pages of this thread since they seemed to match perfectly the Criticals % variation observed in our tests.

The Critical Hit percentages listed above are including the +4% from merits unless explicitly mentioned otherwise, haven't been sweetened using Mighty Strikes or Rogue Roll (of course lol) and the sample size was generally fairly large (1000-2000 hits) since each data corresponds to a different party/another PT member perticipating to the same exp session keeping a costant amount of Dexterity on him while TP'ing, for testing purposes.

I can provide screenshots of the parsers if needed, in case anyone is either skeptical or questioning the reliability of the source, or simply curious.

EDIT: 11/6 updated.

EDIT #2: 10/8 updated.



REGARDING MULTI-HIT WEAPON SKILLS


posted by Nagamaki:

As for weaponskills, each "Critical damage" weaponskill (as stated in their descriptions) seems to operate fairly simply. The base crit chance is your crit rate on regular hits against that target with your gear, and fTP is the amount of % added to the base amount.

The following fTP numbers are approximations from memory for demonstration, you could find the true value relatively easy with some patience and testing.

Backhand Blow (mainly tested at 100%, higher is semi guess)
100% Critical Hit Rate +40%
200% Critical Hit Rate +60%
300% Critical Hit Rate +80%

Rampage (tested reasonably much)
100% Critical Hit Rate +0%
200% Critical Hit Rate +20%
300% Critical Hit Rate +40%

So if you're a MNK with a 9% crit rate, 100TP BB will have a crit rate of 49%, 200TP will be 69%.. If instead your crit rate is capped from DEX at 24%, it'll be 100TP BB will be crit 64%, 200TP will be 84%..

With Rampage at 100% crit rate is same as your melee hits, and it goes up by approx 1% per 5 TP. Limited Jin tests seemed to show a similar pattern, I would guess its probably similar across the other multihit crit WS.


CREDITS:

Thanks to Zirk for starting the research thread on BG, to Kwontess for the tests posted on Allakhazam, to Nagamaki for the test on Rampage, Backhand Blow and Blade :Jin, to Hotpeppa, Bubi and Starfox for the additional data and to VZX for the wiki updates.